// <copyright file="RecallAccess.cs" company="Google Inc.">
// Copyright (C) 2023 Google Inc. All Rights Reserved.
//
//  Licensed under the Apache License, Version 2.0 (the "License");
//  you may not use this file except in compliance with the License.
//  You may obtain a copy of the License at
//
//  http://www.apache.org/licenses/LICENSE-2.0
//
//  Unless required by applicable law or agreed to in writing, software
//  distributed under the License is distributed on an "AS IS" BASIS,
//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//  See the License for the specific language governing permissions and
//    limitations under the License.
// </copyright>

#if UNITY_ANDROID

namespace GooglePlayGames.BasicApi
{
    using System.Collections.Generic;
    using UnityEngine.SocialPlatforms;

    /// <summary>
    /// Recall Access data. This is the callback data
    /// when requesting Recall Access.
    /// </summary>

    public class RecallAccess
    {

      ///<summary>
      /// The session ID for the Recall Access.
      /// </summary>
      private string mSessionId;

      /// <summary>
      /// Constructs a new RecallAccess object with the given session ID.
      /// </summary>
      /// <param name="sessionId">The session ID for the Recall Access.</param>
      internal RecallAccess(string sessionId)
      {
        mSessionId = sessionId;
      }

      /// <summary>
      /// The session ID for the Recall Access.
      /// </summary>
      public string sessionId
      {
          get { return mSessionId; }

          internal set { mSessionId = value; }
      }
    }
}
#endif